// Flax Fields got removed from Normal Play because of a variety of reasons
	<tech name="Loom2" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92115</displaynameid>
		<cost resourcetype="Wood">150.0000</cost>
		<cost resourcetype="Food">200.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement loom2 icon</icon>
		<rollovertextid>92116</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Egyptian</culturename>
				<culturename>Greek</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11269</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Plantation">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect action="Gather" amount="1.15" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Plantation">
				<target type="ProtoUnit">Villager Egyptian</target>
			</effect>
		</effects>
	</tech>
	<tech name="Cotton" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92117</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Food">400.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement cotton icon</icon>
		<rollovertextid>92116</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Loom2</techstatus>
			<culture>
				<culturename>Egyptian</culturename>
				<culturename>Greek</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11269</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Plantation">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect action="Gather" amount="1.15" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Plantation">
				<target type="ProtoUnit">Villager Egyptian</target>
			</effect>
		</effects>
	</tech>
	<tech name="Beekeeper1" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95125</displaynameid>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Food">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement bees1 icon</icon>
		<rollovertextid>95127</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Norse</culturename>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11269</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Beehive">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Beekeeper2" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95126</displaynameid>
		<cost resourcetype="Wood">250.0000</cost>
		<cost resourcetype="Food">350.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement bees2 icon</icon>
		<rollovertextid>95127</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Beekeeper1</techstatus>
			<culture>
				<culturename>Norse</culturename>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11269</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Beehive">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
// Removed because Plantations were BTFO'd
	<tech name="Sericulture" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97060</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Food">250.0000</cost>
		<researchpoints>38.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement sericulture icon</icon>
		<rollovertextid>97061</rollovertextid>
		<buttonpos column="2" row="2"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11577</effect>
			<effect amount="0.90" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
				<target type="ProtoUnit">Plantation</target>
			</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Plantation">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Beekeeper1 G" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95125</displaynameid>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Food">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement bees1 icon</icon>
		<rollovertextid>95127</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<civilization>
				<civname>Gaia</civname>
			</civilization>
		</prereqs>
		<effects>
			<effect type="TextOutput">11269</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Beehive">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Beekeeper2 G" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95126</displaynameid>
		<cost resourcetype="Wood">250.0000</cost>
		<cost resourcetype="Food">350.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement bees2 icon</icon>
		<rollovertextid>95127</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<techstatus status="Active">Beekeeper1 G</techstatus>
			<civilization>
				<civname>Gaia</civname>
			</civilization>
		</prereqs>
		<effects>
			<effect type="TextOutput">11269</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Beehive">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
// Removed because Siege Engineers was just the same thing as Siegecraft and Engineers combined, so yeah, pointless.
	<tech name="Siege Engineers" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91562</displaynameid>
		<cost resourcetype="Wood">500.0000</cost>
		<cost resourcetype="Gold">750.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement siegeengineers icon</icon>
		<rollovertextid>91563</rollovertextid>
		<buttonpos column="1" row="1"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
                        <techstatus status="Active">Engineers</techstatus>
                        <culture>
				<culturename>Greek</culturename>
				<culturename>Chinese</culturename>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">23545</effect>
			<effect action="HandAttack" amount="1.20" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect action="HandAttack" amount="1.20" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
			<effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
			<effect action="HandAttack" amount="1.10" relativity="Absolute" subtype="DamageBonus" type="Data" unittype="Building">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
		</effects>
	</tech>
// These are the old Siege Weapon armor upgrade technologies, got reworked (Reinforced Woodwork was removed)
	<tech name="Ironclad" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91733</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement reinforced woodwork icon</icon>
		<rollovertextid>91734</rollovertextid>
		<buttonpos column="1" row="0"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11237</effect>
			<effect amount="-0.10" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect amount="-0.10" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect amount="0.10" damagetype="Crush" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
		</effects>
	</tech>
	<tech name="Winch" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91754</displaynameid>
		<cost resourcetype="Food">600.0000</cost>
		<cost resourcetype="Gold">600.0000</cost>
		<researchpoints>60.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement ironclad icon</icon>
		<rollovertextid>91755</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Ironclad</techstatus>
			<culture>
				<culturename>Greek</culturename>
				<culturename>Chinese</culturename>
				<culturename>Atlantean</culturename>
				<culturename>Norse</culturename>
			</culture>
		</prereqs>
		<buttonpos column="2" row="1"/>
		<effects>
			<effect amount="-0.10" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect amount="-0.10" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect amount="0.10" damagetype="Crush" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
		</effects>
	</tech>
//Helios got his Mirror Towers back, so this tech goes bye-bye

//Hekate was too stronk anyway
	<tech name="Witchcraft" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92190</displaynameid>
		<cost resourcetype="Food">300.0000</cost>
		<cost resourcetype="Gold">350.0000</cost>
		<cost resourcetype="Favor">30.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement witchcraft icon</icon>
		<rollovertextid>92191</rollovertextid>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect amount="-2.00" relativity="Absolute" subtype="PopulationCount" type="Data">
				<target type="ProtoUnit">MythUnit</target>
			</effect>
		</effects>
	</tech>
//Only certain archers should be good vs infantry, also go research targets instead kid
	<tech name="Wyat" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91771</displaynameid>
		<cost resourcetype="Wood">250.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement taceti icon</icon>
		<rollovertextid>91772</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
		        <effect action="RangedAttack" amount="1.15" relativity="BasePercent" subtype="AnimationRate" type="Data">
				<target type="ProtoUnit">AbstractArcher</target>
			</effect>
                        <effect action="RangedAttack" amount="1.15" relativity="Absolute" subtype="DamageBonus" type="Data" unittype="AbstractInfantry">
				<target type="ProtoUnit">AbstractArcher</target>
			</effect>
		</effects>
	</tech>
	<tech name="Roads" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91719</displaynameid>
		<cost resourcetype="Food">500.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>50.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement roads icon</icon>
		<rollovertextid>91720</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">23545</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">MythUnit</target>
			</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">Hero</target>
			</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">Economic</target>
			</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
		</effects>
	</tech>
	<tech name="Naval Tactics" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92185</displaynameid>
		<cost resourcetype="Wood">250.0000</cost>
		<cost resourcetype="Gold">150.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement naval tactics icon</icon>
		<rollovertextid>91684</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11243</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">ArcherShip</target>
			</effect>
			<effect action="HandAttack" amount="1.20" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">HammerShip</target>
			</effect>
			<effect action="RangedAttack" amount="1.20" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">SiegeShip</target>
			</effect>
			<effect action="RangedAttack" amount="1.20" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Hero Greek Argo</target>
			</effect>
		</effects>
	</tech>
	<tech name="Naval Warfare" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91685</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">200.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement naval warfare icon</icon>
		<rollovertextid>91684</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
                                           <techstatus status="Active">Naval Tactics</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11243</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">ArcherShip</target>
			</effect>
			<effect action="HandAttack" amount="1.20" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">HammerShip</target>
			</effect>
			<effect action="RangedAttack" amount="1.20" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">SiegeShip</target>
			</effect>
			<effect action="RangedAttack" amount="1.20" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Hero Greek Argo</target>
			</effect>
		</effects>
	</tech>
	<tech name="Naval Domination" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91696</displaynameid>
		<cost resourcetype="Wood">400.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement naval domination icon</icon>
		<rollovertextid>91684</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
                        <techstatus status="Active">Naval Warfare</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11243</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">ArcherShip</target>
			</effect>
			<effect action="HandAttack" amount="1.20" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">HammerShip</target>
			</effect>
			<effect action="RangedAttack" amount="1.20" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">SiegeShip</target>
			</effect>
			<effect action="RangedAttack" amount="1.20" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Hero Greek Argo</target>
			</effect>
		</effects>
	</tech>
	<tech name="Wall Sentries" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92058</displaynameid>
		<cost resourcetype="Gold">400.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement watch tower icon</icon>
		<rollovertextid>92059</rollovertextid>
		<buttonpos row="0" column="1"></buttonpos>
		<prereqs>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" action="RangedAttack" amount="1.00" subtype="ActionEnable" relativity="Absolute">
				<target type="ProtoUnit">Wall Connector</target>
			</effect>
			<effect type="Data" amount="17.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Wall Connector</target>
			</effect>
		</effects>
	</tech>
	<tech name="Siege Drill" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93127</displaynameid>
		<cost resourcetype="Food">500.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>60.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement siege drill icon</icon>
		<rollovertextid>10701</rollovertextid>
		<buttonpos column="0" row="0"/>
		<effects>
			<effect type="TextOutput">11278</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">AbstractSiegeWeapon</target>
			</effect>
		</effects>
	</tech>
	<tech name="Winemaking" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93083</displaynameid>
		<cost resourcetype="Gold">150.0000</cost>
		<cost resourcetype="Wood">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>Improvement Winemaking Icon</icon>
		<rollovertextid>93084</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Greek</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">18832</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Villager Greek</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Villager Greek</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Villager Greek</target>
			</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Astynomia</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Astynomia</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Astynomia</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Astynomia</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Villager Greek</target>
			</effect>
		</effects>
	</tech>
	<tech name="Beer Festivals" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93085</displaynameid>
		<cost resourcetype="Gold">150.0000</cost>
		<cost resourcetype="Wood">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>Improvement Beer Festivals Icon</icon>
		<rollovertextid>93084</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">18832</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Villager Atlantean</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Villager Atlantean</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Villager Atlantean</target>
			</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Town Guard</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Town Guard</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Town Guard</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Town Guard</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Villager Atlantean</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Villager Atlantean Hero</target>
			</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Villager Atlantean Hero</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Villager Atlantean Hero</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Villager Atlantean Hero</target>
			</effect>
		</effects>
	</tech>
	<tech name="Rice Wine" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93086</displaynameid>
		<cost resourcetype="Gold">150.0000</cost>
		<cost resourcetype="Wood">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>Improvement Rice Wine Icon</icon>
		<rollovertextid>93084</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">18832</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Villager Chinese</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Villager Chinese</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Villager Chinese</target>
			</effect>
			<effect type="Data" amount="-4.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Irregular</target>
			</effect>
			<effect action="HandAttack" amount="3" damagetype="Hack" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Irregular</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Irregular</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Irregular</target>
			</effect>
			<effect amount="1.25" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">Villager Chinese</target>
			</effect>
		</effects>
	</tech>
	<tech name="Ivory Palace" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93056</displaynameid>
		<cost resourcetype="Wood">400.0000</cost>
		<cost resourcetype="Favor">20.0000</cost>
		<researchpoints>35.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement ivory palace icon</icon>
		<rollovertextid>93057</rollovertextid>
		<prereqs>
                        <techstatus status="Active">Age 4 Helios</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect amount="0.90" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
				<target type="ProtoUnit">Building</target>
			</effect>
                        <effect amount="0.90" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
				<target type="ProtoUnit">Building</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Building</target>
			</effect>
		</effects>
	</tech>

	<tech name="Arrowslits" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91791</displaynameid>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement arrowslits icon</icon>
		<rollovertextid>91792</rollovertextid>
		<buttonpos column="2" row="0"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<techstatus status="Active">Watch Tower</techstatus>
		</prereqs>
		<effects>
			<effect status="unobtainable" type="TechStatus">Boiling Oil</effect>
			<effect type="TextOutput">11283</effect>
			<effect action="RangedAttack" amount="0.00" relativity="BasePercent" subtype="MinimumRange" type="Data">
				<target type="ProtoUnit">Tower</target>
			</effect>
			<effect action="RangedAttack" amount="0.00" relativity="BasePercent" subtype="MinimumRange" type="Data">
				<target type="ProtoUnit">AbstractFortress</target>
			</effect>
			<effect action="RangedAttack" amount="0.00" relativity="BasePercent" subtype="MinimumRange" type="Data">
				<target type="ProtoUnit">Tower Mirror</target>
			</effect>
                        <effect type="Data" action="RangedAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Tower</target>
			</effect>
		</effects>
                <exclude>Boiling Oil</exclude>
	</tech>
        <tech name="Pulley" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91496</displaynameid>
		<cost resourcetype="Food">550.0000</cost>
		<cost resourcetype="Wood">450.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement pulley icon</icon>
		<rollovertextid>91495</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
                        <techstatus status="Active">Treadmill Crane</techstatus>
			<culture>
				<culturename>Atlantean</culturename>
				<culturename>Greek</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="Build" amount="1.20" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Building">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect action="Repair" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Building">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        //--Anti-Farm Build Decliner
                        <effect action="Build" amount="1.00" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Farm">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect action="Build" amount="1.00" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Farm">
				<target type="ProtoUnit">AbstractInfantry</target>
			</effect>
		</effects>
	</tech>

	<tech name="Handicraft" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92272</displaynameid>
		<cost resourcetype="Gold">250.0000</cost>
		<cost resourcetype="Wood">250.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement handicraft icon</icon>
		<rollovertextid>91549</rollovertextid>
		<buttonpos column="1" row="0"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Settlement Level 1">
				<target type="ProtoUnit">AbstractTradeUnit</target>
			</effect>
                        <effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Citadel Center">
				<target type="ProtoUnit">AbstractTradeUnit</target>
			</effect>
                        <effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Dock">
				<target type="ProtoUnit">TransportShip</target>
			</effect>
                        <effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Naval Shipyard">
				<target type="ProtoUnit">TransportShip</target>
			</effect>
		</effects>
	</tech>
	<tech name="Trade Routes" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91548</displaynameid>
		<cost resourcetype="Gold">450.0000</cost>
		<cost resourcetype="Wood">450.0000</cost>
		<researchpoints>50.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement trade routes icon</icon>
		<rollovertextid>91549</rollovertextid>
		<buttonpos column="1" row="0"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
                        <techstatus status="Active">Handicraft</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Settlement Level 1">
				<target type="ProtoUnit">AbstractTradeUnit</target>
			</effect>
                        <effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Dock">
				<target type="ProtoUnit">TransportShip</target>
			</effect>
                        <effect action="Trade" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Naval Shipyard">
				<target type="ProtoUnit">TransportShip</target>
			</effect>
                        <effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Absolute">
				<target type="ProtoUnit">Caravan Greek</target>
			</effect>
                        <effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Absolute">
				<target type="ProtoUnit">Caravan Egyptian</target>
			</effect>
                        <effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Absolute">
				<target type="ProtoUnit">Caravan Norse</target>
			</effect>
                        <effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Absolute">
				<target type="ProtoUnit">Caravan Atlantean</target>
			</effect>
                        <effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Absolute">
				<target type="ProtoUnit">Caravan Chinese</target>
			</effect>
		</effects>
	</tech>
	<tech name="Advanced Fishing Techniques" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91145</displaynameid>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">50.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Purse Seine Icon 64</icon>
		<rollovertextid>91143</rollovertextid>
		<buttonpos column="1" row="1"/>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="Gather" amount="1.50" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Fish">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
//Whilst I do like the concept of having two Hunting Techs, I think it's probably best to keep Hunting Dogs as is in vanilla
	<tech name="Trapping" type="Normal">
		<dbid>121</dbid>
		<displaynameid>91797</displaynameid>
		<cost resourcetype="Gold">200.0000</cost>
		<cost resourcetype="Wood">200.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement trapping icon</icon>
		<rollovertextid>91798</rollovertextid>
		<prereqs>
			<specificage>Classical Age</specificage>
                        <techstatus status="Active">Hunting Dogs</techstatus>
			<civilization>
				<civname>Kronos</civname>
				<civname>Ouranos</civname>
				<civname>Zeus</civname>
				<civname>Poseidon</civname>
				<civname>Hades</civname>
				<civname>Isis</civname>
				<civname>Ra</civname>
				<civname>Set</civname>
				<civname>Odin</civname>
				<civname>Loki</civname>
				<civname>Thor</civname>
				<civname>Fuxi</civname>
				<civname>Nuwa</civname>
				<civname>Shennong</civname>
			</civilization>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect action="Gather" amount="1.15" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Huntable">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect type="Data" action="RangedAttack" amount="1.20" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Trapping G" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91797</displaynameid>
		<cost resourcetype="Gold">125.0000</cost>
		<cost resourcetype="Wood">125.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement trapping icon</icon>
		<rollovertextid>91798</rollovertextid>
		<prereqs>
                        <techstatus status="Active">Hunting Dogs</techstatus>
			<civilization>
				<civname>Gaia</civname>
			</civilization>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect action="Gather" amount="1.20" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Huntable">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect type="Data" action="RangedAttack" amount="1.20" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Hellenistic Metropolis" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92197</displaynameid>
		<cost resourcetype="Gold">300.0000</cost>
		<cost resourcetype="Food">300.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement urban planning icon</icon>
		<rollovertextid>92199</rollovertextid>
		<buttonpos column="4" row="0"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Greek</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">AbstractSettlement</target>
			</effect>
			<effect action="RangedAttack" amount="1.50" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">AbstractSettlement</target>
			</effect>
		</effects>
	</tech>
	<tech name="Atlantean Court" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91746</displaynameid>
		<cost resourcetype="Food">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement court icon</icon>
		<rollovertextid>91747</rollovertextid>
		<buttonpos column="3" row="0"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="RangedAttack" amount="1.20" relativity="BasePercent" subtype="DamageBonus" type="Data" unittype="Building">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
                        <effect action="RangedAttack" amount="1.20" relativity="BasePercent" subtype="DamageBonus" type="Data" unittype="AbstractSiegeWeapon">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
		</effects>
	</tech>
        <tech name="Lead Bullets" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92198</displaynameid>
		<cost resourcetype="Wood">280.0000</cost>
		<cost resourcetype="Gold">130.0000</cost>
		<researchpoints>35.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement lead bullets icon</icon>
		<rollovertextid>92200</rollovertextid>
		<buttonpos column="1" row="2"/>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="RangedAttack" amount="2" damagetype="Pierce" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
                        <effect action="RangedAttack" amount="2" damagetype="Pierce" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Sphendonetes</target>
			</effect>
                        <effect action="RangedAttack" amount="10" damagetype="Crush" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
                        <effect action="RangedAttack" amount="10" damagetype="Crush" relativity="Absolute" subtype="Damage" type="Data">
				<target type="ProtoUnit">Sphendonetes</target>
			</effect>
			<effect amount="0.90" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect amount="0.90" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Sphendonetes</target>
			</effect>
		</effects>
	</tech>
	<tech name="Jihad" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91051</displaynameid>
		<cost resourcetype="Gold">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement jihad 64</icon>
		<rollovertextid>91222</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="HandAttack" amount="1.50" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect amount="-5.00" relativity="Absolute" resource="Gold" subtype="CarryCapacity" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect amount="-5.00" relativity="Absolute" resource="Food" subtype="CarryCapacity" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect amount="-5.00" relativity="Absolute" resource="Wood" subtype="CarryCapacity" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Sahnetjar Active" type="Normal">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>PERSISTENT</status>
		<flag>Volatile</flag>
		<delay>0.0500</delay>
		<prereqs>
			<typecount unit="Sahnetjar" count="1.00" state="noneState aliveState " operator="gte"></typecount>
		</prereqs>
		<effects>
			<effect type="TechStatus" status="ACTIVE">Sahnetjar Effects Enabled</effect>
		</effects>
	</tech>
	<tech name="Sahnetjar Inactive" type="Normal">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>PERSISTENT</status>
		<flag>Volatile</flag>
		<delay>1.0000</delay>
		<prereqs>
			<typecount unit="Sahnetjar" count="0.00" state="noneState aliveState " operator="gte"></typecount>
		</prereqs>
		<effects>
			<effect type="TechStatus" status="ACTIVE">Sahnetjar Effects Stopped</effect>
		</effects>
	</tech>
	<tech name="Sahnetjar Effects Enabled" type="Normal">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<effects>
			<effect action="AutoGather" amount="5" relativity="Assign" subtype="WorkRate" type="Data" unittype="Food">
				<target type="ProtoUnit">Sahnetjar Food Bonus</target>
			</effect>
			<effect action="AutoGather" amount="5" relativity="Assign" subtype="WorkRate" type="Data" unittype="Gold">
				<target type="ProtoUnit">Sahnetjar FoodGold Bonus</target>
			</effect>
			<effect action="AutoGather" amount="5" relativity="Assign" subtype="WorkRate" type="Data" unittype="Food">
				<target type="ProtoUnit">Sahnetjar FoodGold Bonus</target>
			</effect>
			<effect action="AutoGather" amount="5" relativity="Assign" subtype="WorkRate" type="Data" unittype="Gold">
				<target type="ProtoUnit">Sahnetjar WoodGold Bonus</target>
			</effect>
			<effect action="AutoGather" amount="5" relativity="Assign" subtype="WorkRate" type="Data" unittype="Wood">
				<target type="ProtoUnit">Sahnetjar FoodWood Bonus</target>
			</effect>
			<effect action="AutoGather" amount="5" relativity="Assign" subtype="WorkRate" type="Data" unittype="Food">
				<target type="ProtoUnit">Sahnetjar FoodWood Bonus</target>
			</effect>
			<effect type="TechStatus" status="PERSISTENT">Sahnetjar Inactive</effect>
		</effects>
	</tech>
	<tech name="Sahnetjar Effects Stopped" type="Normal">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<effects>
			<effect action="AutoGather" amount="0" relativity="Assign" subtype="WorkRate" type="Data" unittype="Food">
				<target type="ProtoUnit">Sahnetjar Food Bonus</target>
			</effect>
			<effect action="AutoGather" amount="0" relativity="Assign" subtype="WorkRate" type="Data" unittype="Gold">
				<target type="ProtoUnit">Sahnetjar FoodGold Bonus</target>
			</effect>
			<effect action="AutoGather" amount="0" relativity="Assign" subtype="WorkRate" type="Data" unittype="Food">
				<target type="ProtoUnit">Sahnetjar FoodGold Bonus</target>
			</effect>
			<effect action="AutoGather" amount="0" relativity="Assign" subtype="WorkRate" type="Data" unittype="Gold">
				<target type="ProtoUnit">Sahnetjar WoodGold Bonus</target>
			</effect>
			<effect action="AutoGather" amount="0" relativity="Assign" subtype="WorkRate" type="Data" unittype="Wood">
				<target type="ProtoUnit">Sahnetjar FoodWood Bonus</target>
			</effect>
			<effect action="AutoGather" amount="0" relativity="Assign" subtype="WorkRate" type="Data" unittype="Food">
				<target type="ProtoUnit">Sahnetjar FoodWood Bonus</target>
			</effect>
			<effect type="TechStatus" status="PERSISTENT">Sahnetjar Active</effect>
		</effects>
	</tech>
	<tech name="Hippocratic Oath" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91023</displaynameid>
		<cost resourcetype="Food">400.0000</cost>
		<cost resourcetype="Gold">350.0000</cost>
		<researchpoints>60.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement oath icon</icon>
		<rollovertextid>91221</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Greek</culturename>
			</culture>
                        <techstatus status="Active">Endurance Training</techstatus>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<buttonpos column="2" row="1"/>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
			<effect action="Regenerate" amount="1.15" relativity="BasePercent" subtype="WorkRate" type="Data">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
		</effects>
	</tech>
	<tech name="Thalassocracy" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93122</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>50.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement thalassocracy icon</icon>
		<rollovertextid>93123</rollovertextid>
		<buttonpos row="0" column="1"></buttonpos>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" amount="3.00" subtype="LOS" relativity="Absolute">
				<target type="ProtoUnit">Naval Shipyard</target>
			</effect>
                        <effect action="RangedAttack" amount="3.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">Naval Shipyard</target>
			</effect>
                        <effect action="RangedAttack" amount="1.25" relativity="BasePercent" subtype="AnimationRate" type="Data">
				<target type="ProtoUnit">Naval Shipyard</target>
			</effect>
			<effect amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data">
				<target type="ProtoUnit">Naval Shipyard</target>
			</effect>
		</effects>
	</tech>

	<tech name="Crop Rotation" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91622</displaynameid>
		<cost resourcetype="Wood">350.0000</cost>
		<cost resourcetype="Favor">20.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement crop rotation icon</icon>
		<rollovertextid>91623</rollovertextid>
		<buttonpos column="2" row="1"/>
		<prereqs>
			<techstatus status="Active">Age 4 Sobek</techstatus>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="Gather" amount="1.15" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Farm">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect action="Gather" amount="1.05" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Farm">
				<target type="ProtoUnit">Villager Egyptian</target>
			</effect>
			<effect action="Build" amount="1.25" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Farm">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect amount="1.25" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Farm</target>
			</effect>
		</effects>
	</tech>

	<tech name="Levy Military School Units" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95401</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Levy Infantry Icon</icon>
		<rollovertextid>95405</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">-1</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Vexillarius</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Aquiliarius</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Areani</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Praetorian Cavalry</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Pikeman X</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Jaguar Warrior</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">WarriorPriest</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Knight Atty</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Crossbowman3</target>
			</effect>
		</effects>
	</tech>
	<tech name="Conscript Military School Units" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95402</displaynameid>
		<cost resourcetype="Food">400.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Conscript Infantry Icon</icon>
		<rollovertextid>95405</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
			<techstatus status="Active">Levy Military School Units</techstatus>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">-1</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Vexillarius</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Aquiliarius</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Areani</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Praetorian Cavalry</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Pikeman X</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Jaguar Warrior</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">WarriorPriest</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Knight Atty</target>
			</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">Crossbowman3</target>
			</effect>
		</effects>
	</tech>
	<tech name="Ironclad Thor" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91754</displaynameid>
		<cost resourcetype="Wood">150.0000</cost>
		<cost resourcetype="Gold">350.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement ironclad icon</icon>
		<rollovertextid>91755</rollovertextid>
		<buttonpos column="1" row="0"/>
		<prereqs>
			<techstatus status="Active">Age 1 Thor</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11237</effect>
			<effect type="TechStatus" status="active">Ironclad</effect>
		</effects>
	</tech>
	<tech name="Mithril Plating" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91673</displaynameid>
		<cost resourcetype="Wood">500.0000</cost>
		<cost resourcetype="Gold">500.0000</cost>
		<researchpoints>60.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement thor ship icon</icon>
		<rollovertextid>92270</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<techstatus status="Active">Age 1 Thor</techstatus>
                        <techstatus status="Active">Lead Sheaths Thor</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11243</effect>
                        <effect amount="-0.10" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Ship</target>
			</effect>
                        <effect amount="-0.10" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Ship</target>
			</effect>
		</effects>
	</tech>
	<tech name="Reinforced Hulls Thor" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92267</displaynameid>
		<cost resourcetype="Wood">100.0000</cost>
		<cost resourcetype="Gold">25.0000</cost>
		<researchpoints>10.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement reinforced hulls icon</icon>
		<rollovertextid>92270</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<techstatus status="Active">Age 1 Thor</techstatus>
		</prereqs>
		<effects>
			<effect type="TechStatus" status="active">Reinforced Hulls</effect>
		</effects>
	</tech>
        <tech name="Shipbracing Thor" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92268</displaynameid>
		<cost resourcetype="Wood">200.0000</cost>
		<cost resourcetype="Gold">150.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement shipbracing icon</icon>
		<rollovertextid>92270</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<techstatus status="Active">Age 1 Thor</techstatus>
                        <techstatus status="Active">Reinforced Hulls Thor</techstatus>
		</prereqs>
		<effects>
			<effect type="TechStatus" status="active">Shipbracing</effect>
		</effects>
	</tech>
	<tech name="Lead Sheaths Thor" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92269</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">200.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement lead sheaths icon</icon>
		<rollovertextid>92270</rollovertextid>
		<buttonpos column="0" row="0"/>
		<prereqs>
			<techstatus status="Active">Age 1 Thor</techstatus>
            		<techstatus status="Active">Shipbracing Thor</techstatus>
		</prereqs>
		<effects>
			<effect type="TechStatus" status="active">Lead Sheaths</effect>
		</effects>
	</tech>
	<tech name="Heavy Petard" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97234</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">200.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement heavy fireraft icon</icon>
		<rollovertextid>97235</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">-1</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Petard C</target>
			</effect>
			<effect amount="2.00" relativity="BasePercent" subtype="Lifespan" type="Data">
				<target type="ProtoUnit">Petard C</target>
			</effect>
			<effect culture="Chinese" newname="97236" proto="Petard C" type="SetName"/>
		</effects>
	</tech>
	<tech name="Sericulture" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93342</displaynameid>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Wood">150.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement sericulture icon</icon>
		<rollovertextid>97242</rollovertextid>
		<buttonpos column="0" row="2"/>
		<prereqs>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Mullberry Tree">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Silk Milling" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97241</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement sericulture icon</icon>
		<rollovertextid>97242</rollovertextid>
		<buttonpos column="0" row="2"/>
		<prereqs>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
			<techstatus status="Active">Sericulture</techstatus>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Mullberry Tree">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Silk Mountage" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97240</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement sericulture icon</icon>
		<rollovertextid>97242</rollovertextid>
		<buttonpos column="0" row="2"/>
		<prereqs>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
			<techstatus status="Active">Silk Milling</techstatus>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Mullberry Tree">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>
	<tech name="Town Well" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93022</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement town well icon</icon>
		<rollovertextid>93024</rollovertextid>
		<buttonpos column="2" row="1"/>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect amount="2.00" relativity="Absolute" subtype="PopulationCapAddition" type="Data">
				<target type="ProtoUnit">SettlementsThatTrainVillagers</target>
			</effect>
		</effects>
	</tech>
	<tech name="Dim Mak" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97039</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Gold">150.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement dim mak icon</icon>
		<rollovertextid>97040</rollovertextid>
		<buttonpos column="0" row="2"/>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11527</effect>
			<effect action="HandAttack" amount="1.50" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Rattan Shield</target>
			</effect>
		</effects>
	</tech>
	<tech name="Rice Terraces" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97041</displaynameid>
		<cost resourcetype="Wood">350.0000</cost>
		<cost resourcetype="Gold">250.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement rice terraces icon</icon>
		<rollovertextid>97042</rollovertextid>
		<buttonpos row="2" column="1"></buttonpos>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect action="Gather" amount="1.10" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Farm">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect amount="1.50" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Farm</target>
			</effect>
			<effect amount="-0.10" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Farm</target>
			</effect>
			<effect amount="-0.10" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Farm</target>
			</effect>
		</effects>
	</tech>
	<tech name="Champion MigdolSpecial" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92219</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>Improvement Conscript Migdol Icon</icon>
		<rollovertextid>92220</rollovertextid>
		<effects>
			<effect type="TextOutput">18372</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Mameluke</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Mameluke</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Israelite Swordsman</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Israelite Swordsman</target>
			</effect>
		</effects>
	</tech>
        <tech name="Fragmented Shot" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92080</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement fragment icon</icon>
		<rollovertextid>92081</rollovertextid>
		<buttonpos column="2" row="1"/>
		<effects>
			<effect type="TextOutput">11257</effect>
		        <effect action="RangedAttack" amount="5.00" relativity="Absolute" subtype="NumberProjectiles" type="Data">
				<target type="ProtoUnit">Catapult_Beta</target>
			</effect>
		        <effect action="RangedAttack" amount="5.00" relativity="Absolute" subtype="NumberProjectiles" type="Data">
				<target type="ProtoUnit">Onager</target>
			</effect>
		        <effect action="RangedAttack" amount="5.00" relativity="Absolute" subtype="NumberProjectiles" type="Data">
				<target type="ProtoUnit">Petrobolos</target>
			</effect>
		        <effect action="RangedAttack" amount="5.00" relativity="Absolute" subtype="NumberProjectiles" type="Data">
				<target type="ProtoUnit">Sitting Tiger Shennong</target>
			</effect>
		        <effect action="RangedAttack" amount="5.00" relativity="Absolute" subtype="NumberProjectiles" type="Data">
				<target type="ProtoUnit">Sitting Tiger</target>
			</effect>
                        <effect action="RangedAttack" amount="0.70" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Catapult_Beta</target>
			</effect>
                        <effect action="RangedAttack" amount="0.70" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Onager</target>
			</effect>
                        <effect action="RangedAttack" amount="0.70" damagetype="Crush" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Petrobolos</target>
			</effect>
                        <effect action="RangedAttack" amount="0.50" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Catapult_Beta</target>
			</effect>
                        <effect action="RangedAttack" amount="0.50" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Onager</target>
			</effect>
                        <effect action="RangedAttack" amount="0.50" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Petrobolos</target>
			</effect>
                        <effect action="RangedAttack" amount="0.50" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Sitting Tiger</target>
			</effect>
                        <effect action="RangedAttack" amount="0.40" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Sitting Tiger Shennong</target>
			</effect>
		</effects>
	</tech>
	<tech name="Sentry Elite" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91906</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement sentry2 icon</icon>
		<rollovertextid>91907</rollovertextid>
		<effects>
			<effect type="TextOutput">-1</effect>
			<effect action="RangedAttack" amount="1.00" relativity="Absolute" subtype="NumberProjectiles" type="Data">
				<target type="ProtoUnit">Tower</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" relativity="BasePercent" subtype="AnimationRate" type="Data">
				<target type="ProtoUnit">Tower</target>
			</effect>
		</effects>
	</tech>
	<tech name="Heresy" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91763</displaynameid>
		<cost resourcetype="Wood">250.0000</cost>
		<cost resourcetype="Favor">10.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement heresy icon</icon>
		<rollovertextid>91764</rollovertextid>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="HandAttack" amount="2.00" relativity="Absolute" subtype="DamageBonus" type="Data" unittype="Hero">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
                        <effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="DamageBonus" type="Data" unittype="Hero">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
			<effect amount="1.05" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
		</effects>
	</tech>
	<tech name="Testsudo" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91750</displaynameid>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement testudo icon</icon>
		<rollovertextid>91751</rollovertextid>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect amount="-0.15" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Legionarius</target>
			</effect>
                        <effect amount="-0.15" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Legionarius</target>
			</effect>
                        <effect amount="-0.15" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Centurio</target>
			</effect>
                        <effect amount="-0.15" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Centurio</target>
			</effect>
		</effects>
	</tech>
	<tech name="Pavise" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91735</displaynameid>
		<cost resourcetype="Wood">250.0000</cost>
		<cost resourcetype="Gold">200.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement pavise icon</icon>
		<rollovertextid>91736</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect amount="-0.15" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Crossbowman3</target>
			</effect>
			<effect amount="-0.15" damagetype="Hack" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Crossbowman3</target>
			</effect>
			<effect amount="-0.3" relativity="Absolute" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">Crossbowman3</target>
			</effect>
		</effects>
	</tech>
	<tech name="Courtyards" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93021</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement courtyards icon</icon>
		<rollovertextid>91668</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11575</effect>
                        <effect amount="5.00" relativity="Absolute" subtype="PopulationCapAddition" type="Data">
				<target type="ProtoUnit">House</target>
			</effect>
                        <effect amount="5.00" relativity="Absolute" subtype="PopulationCapAddition" type="Data">
				<target type="ProtoUnit">Manor</target>
			</effect>
		</effects>
	</tech>
        <tech name="Philosophy" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91616</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement philosophy icon</icon>
		<rollovertextid>91617</rollovertextid>
		<buttonpos column="0" row="0"/>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect amount="0.90" relativity="Percent" subtype="ResearchPoints" type="Data">
				<target type="TechBuilding">University</target>
			</effect>
			<effect amount="0.90" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="TechBuilding">University</target>
			</effect>
			<effect amount="0.90" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
				<target type="TechBuilding">University</target>
			</effect>
			<effect amount="0.90" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
				<target type="TechBuilding">University</target>
			</effect>
		</effects>
	</tech>
	<tech name="Logistics" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91480</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement backpacks 32</icon>
		<rollovertextid>91481</rollovertextid>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect amount="0.80" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractInfantry</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractInfantry</target>
			</effect>
		</effects>
	</tech>
	<tech name="Provisions" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91609</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement Provisions icon</icon>
		<rollovertextid>91610</rollovertextid>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect amount="0.80" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractArcher</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractArcher</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractArcher</target>
			</effect>
		</effects>
	</tech>
	<tech name="Pure Breeds" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92056</displaynameid>
		<cost resourcetype="Food">250.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>unOBTAINABLE</status>
		<icon>improvement pure breeds icon</icon>
		<rollovertextid>92057</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
				<culturename>Greek</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
                        <effect amount="0.80" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
				<target type="ProtoUnit">AbstractCavalry</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Food" subtype="Cost" type="Data">
				<target type="ProtoUnit">InventoryHolder</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Wood" subtype="Cost" type="Data">
				<target type="ProtoUnit">InventoryHolder</target>
			</effect>
                        <effect amount="0.80" relativity="Percent" resource="Gold" subtype="Cost" type="Data">
				<target type="ProtoUnit">InventoryHolder</target>
			</effect>
		</effects>
	</tech>
	<tech name="Scouts" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91559</displaynameid>
		<cost resourcetype="Food">75.0000</cost>
		<researchpoints>15.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement tracking icon</icon>
		<rollovertextid>92278</rollovertextid>
		<buttonpos column="2" row="1"/>
                <prereqs>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect amount="4.00" relativity="Absolute" subtype="LOS" type="Data">
				<target type="ProtoUnit">AbstractScout</target>
			</effect>
                        <effect amount="1.05" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">AbstractScout</target>
			</effect>
		</effects>
	</tech>
	<tech name="Falconry" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91040</displaynameid>
		<cost resourcetype="Food">150.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>Improvement Falconry Icon</icon>
		<rollovertextid>92278</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
                        <techstatus status="Active">Scouts</techstatus>
		</prereqs>
		<buttonpos column="2" row="1"/>
		<effects>
			<effect type="TextOutput">-1</effect>
			<effect amount="4.00" relativity="Absolute" subtype="LOS" type="Data">
				<target type="ProtoUnit">AbstractScout</target>
			</effect>
                        <effect amount="1.05" relativity="BasePercent" subtype="MaximumVelocity" type="Data">
				<target type="ProtoUnit">AbstractScout</target>
			</effect>
		</effects>
	</tech>
	<tech name="Roc of the Sun" type="Normal">
		<dbid>x</dbid>
		<displaynameid>91723</displaynameid>
		<cost resourcetype="Food">325.0000</cost>
		<cost resourcetype="Favor">24.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement nekhbet muu icon</icon>
		<rollovertextid>91724</rollovertextid>
		<effects>
			<effect type="TextOutput">-1</effect>
			<effect culture="Egyptian" newname="91722" proto="Roc2" type="SetName"/>
                        <effect amount="-0.15" damagetype="Pierce" relativity="Percent" subtype="ArmorVulnerability" type="Data">
				<target type="ProtoUnit">Roc2</target>
			</effect>
			<effect type="Data" action="RangedAttack" amount="1.20" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Roc2</target>
			</effect>
			<effect type="Data" action="RangedAttack" amount="2.00" subtype="Damage" damagetype="Crush" relativity="BasePercent">
				<target type="ProtoUnit">Roc2</target>
			</effect>
		</effects>
	</tech>
        //Automatically depends on Shared LOS and takes it
	<tech name="Shared LOS New" type="Normal">
		<dbid>x</dbid>
		<displaynameid>19770</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>UNObtainable</status>
		<delay>0.1000</delay>
		<flag>HideFromDetailHelp</flag>
		<effects>
			<effect mute="true" type="CreateUnit" unit="Initial TC Revealer" generator="SettlementsThatTrainVillagers">
				<pattern type="Simple" speed="0.00" radius="0.00" quantity="1.00" minradius="0.00">
					<offset x="0.00" y="0.00" z="0.00"></offset>
				</pattern>
			</effect>
		</effects>
	</tech>
	<tech name="Muster Soldiers" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93284</displaynameid>
		<cost resourcetype="Food">150.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement muster soldiers icon</icon>
		<rollovertextid>91637</rollovertextid>
		<buttonpos column="3" row="2"/>
		<prereqs>
			<specificage>Classical Age</specificage>
			<culture>
				<culturename>Greek</culturename>
				<culturename>Norse</culturename>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11484</effect>
			<effect amount="0.75" relativity="Percent" subtype="TrainPoints" type="Data">
				<target type="ProtoUnit">HumanSoldier</target>
			</effect>
		</effects>
	</tech>
	<tech name="Muster Barracks Soldiers" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95162</displaynameid>
		<cost resourcetype="Food">50.0000</cost>
		<researchpoints>15.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Muster Barracks Icon</icon>
		<rollovertextid>18329</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">18330</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Spearman</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Axeman</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Khopesh</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Conscript</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Shotel Warrior</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Pandotapoi</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Nile Cultist</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Falcatas Warrior</target>
			</effect>
		</effects>
	</tech>
	<tech name="Muster Fletchery Soldiers" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95163</displaynameid>
		<cost resourcetype="Wood">50.0000</cost>
		<researchpoints>15.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Muster Archers Icon</icon>
		<rollovertextid>95173</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">18331</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
		</effects>
	</tech>
	<tech name="Muster Charioteria Soldiers" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95166</displaynameid>
		<cost resourcetype="Food">50.0000</cost>
		<researchpoints>15.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Muster Cavalry Icon</icon>
		<rollovertextid>95175</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">18331</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Chariot</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Royal Lancer</target>
			</effect>
			<effect type="Data" amount="0.75" subtype="TrainPoints" relativity="Percent">
				<target type="ProtoUnit">Camelry</target>
			</effect>
		</effects>
	</tech>
	<tech name="Medium Fletchery" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92134</displaynameid>
		<cost resourcetype="Wood">150.0000</cost>
		<cost resourcetype="Gold">150.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement medium archer icon</icon>
		<rollovertextid>92137</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">18314</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Sasirbak</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Sasirbak</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect culture="Egyptian" newname="91004" proto="Archer" type="SetName"/>
			<effect culture="Egyptian" newname="18349" proto="Slinger" type="SetName"/>
			<effect culture="Egyptian" newname="95309" proto="Egyptian Shortbow" type="SetName"/>
			<effect culture="Egyptian" newname="95310" proto="Skirmisher" type="SetName"/>
			<effect culture="Egyptian" newname="95311" proto="Longbowman2" type="SetName"/>
			<effect culture="Egyptian" newname="95312" proto="Desert Archer" type="SetName"/>
			<effect culture="Egyptian" newname="95313" proto="Cavalry Archer" type="SetName"/>
			<effect culture="Egyptian" newname="92188" proto="Pharoahs Archer" type="SetName"/>
		</effects>
	</tech>
	<tech name="Heavy Fletchery" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92135</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement heavy archer icon</icon>
		<rollovertextid>92137</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Heroic Age</specificage>
			<techstatus status="Active">Medium Fletchery</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">18314</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect culture="Egyptian" newname="91005" proto="Archer" type="SetName"/>
			<effect culture="Egyptian" newname="18355" proto="Slinger" type="SetName"/>
			<effect culture="Egyptian" newname="95338" proto="Egyptian Shortbow" type="SetName"/>
			<effect culture="Egyptian" newname="95339" proto="Skirmisher" type="SetName"/>
			<effect culture="Egyptian" newname="95340" proto="Longbowman2" type="SetName"/>
			<effect culture="Egyptian" newname="95341" proto="Desert Archer" type="SetName"/>
			<effect culture="Egyptian" newname="95342" proto="Cavalry Archer" type="SetName"/>
			<effect culture="Egyptian" newname="92189" proto="Pharoahs Archer" type="SetName"/>
		</effects>
	</tech>
	<tech name="Champion Fletchery" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92136</displaynameid>
		<cost resourcetype="Wood">450.0000</cost>
		<cost resourcetype="Gold">450.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement champion archer icon</icon>
		<rollovertextid>92137</rollovertextid>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Heavy Fletchery</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">18314</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Egyptian Shortbow</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Slinger</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Archer</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Skirmisher</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Desert Archer</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Pharoahs Archer</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Longbowman2</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Cavalry Archer</target>
			</effect>
			<effect culture="Egyptian" newname="91006" proto="Archer" type="SetName"/>
			<effect culture="Egyptian" newname="18371" proto="Slinger" type="SetName"/>
			<effect culture="Egyptian" newname="95367" proto="Egyptian Shortbow" type="SetName"/>
			<effect culture="Egyptian" newname="95368" proto="Skirmisher" type="SetName"/>
			<effect culture="Egyptian" newname="95369" proto="Longbowman2" type="SetName"/>
			<effect culture="Egyptian" newname="95370" proto="Desert Archer" type="SetName"/>
			<effect culture="Egyptian" newname="95371" proto="Cavalry Archer" type="SetName"/>
			<effect culture="Egyptian" newname="92190" proto="Pharoahs Archer" type="SetName"/>
		</effects>
	</tech>
	<tech name="Medium Charioteria" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93002</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Gold">100.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement Medium Camelry icon</icon>
		<rollovertextid>93005</rollovertextid>
		<buttonpos column="1" row="2"/>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Classical Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11533</effect>
                        <effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect amount="1.10" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect culture="Egyptian" newname="91558" proto="Chariot Archer" type="SetName"/>
			<effect culture="Egyptian" newname="95325" proto="Egyptian Scout" type="SetName"/>
			<effect culture="Egyptian" newname="95326" proto="Camelry_Beta" type="SetName"/>
			<effect culture="Egyptian" newname="95327" proto="Axe Cavalry" type="SetName"/>
			<effect culture="Egyptian" newname="95328" proto="Chariot" type="SetName"/>
			<effect culture="Egyptian" newname="95329" proto="Desert Cavalry" type="SetName"/>
		</effects>
	</tech>
	<tech name="Heavy Charioteria" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93003</displaynameid>
		<cost resourcetype="Food">300.0000</cost>
		<cost resourcetype="Gold">200.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement heavy chariots icon</icon>
		<rollovertextid>93005</rollovertextid>
		<buttonpos column="1" row="2"/>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
                        <techstatus status="Active">Medium Charioteria</techstatus>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11533</effect>
                        <effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Chariot</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Chariot</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect culture="Egyptian" newname="92214" proto="Chariot Archer" type="SetName"/>
			<effect culture="Egyptian" newname="95354" proto="Egyptian Scout" type="SetName"/>
			<effect culture="Egyptian" newname="95355" proto="Camelry_Beta" type="SetName"/>
			<effect culture="Egyptian" newname="95356" proto="Axe Cavalry" type="SetName"/>
			<effect culture="Egyptian" newname="95357" proto="Chariot" type="SetName"/>
			<effect culture="Egyptian" newname="95358" proto="Desert Cavalry" type="SetName"/>
		</effects>
	</tech>
	<tech name="Champion Charioteria" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93004</displaynameid>
		<cost resourcetype="Food">400.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement champion chariots icon</icon>
		<rollovertextid>93005</rollovertextid>
		<buttonpos column="0" row="2"/>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<techstatus status="Active">Heavy Charioteria</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11527</effect>
                        <effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Camelry_Beta</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Axe Cavalry</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Egyptian Scout</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Chariot</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Chariot</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Desert Cavalry</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect action="RangedAttack" amount="1.10" damagetype="Pierce" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Chariot Archer</target>
			</effect>
			<effect culture="Egyptian" newname="92215" proto="Chariot Archer" type="SetName"/>
			<effect culture="Egyptian" newname="95383" proto="Egyptian Scout" type="SetName"/>
			<effect culture="Egyptian" newname="95384" proto="Camelry_Beta" type="SetName"/>
			<effect culture="Egyptian" newname="95385" proto="Axe Cavalry" type="SetName"/>
			<effect culture="Egyptian" newname="95386" proto="Chariot" type="SetName"/>
			<effect culture="Egyptian" newname="95387" proto="Desert Cavalry" type="SetName"/>
		</effects>
	</tech>
	<tech name="Heavy Ptolemaic Barracks" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93146</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Gold">200.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement heavy infantry icon</icon>
		<rollovertextid>93148</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Armored Spearman</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Armored Spearman</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Pikeman E</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Pikeman E</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Baskilon</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Baskilon</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Keopeshman</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Keopeshman</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">palaceguard</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">palaceguard</target>
			</effect>
			<effect amount="1.15" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Berserker E</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Berserker E</target>
			</effect>
			<effect culture="Egyptian" newname="95353" proto="Baskilon" type="SetName"/>
			<effect type="SetName" proto="Berserker E" culture="Egyptian" newname="91150"></effect>
			<effect type="SetName" proto="Pikeman E" culture="Egyptian" newname="95343"></effect>
			<effect type="SetName" proto="Armored Spearman" culture="Egyptian" newname="95344"></effect>
			<effect type="SetName" proto="Keopeshman" culture="Egyptian" newname="95345"></effect>
			<effect type="SetName" proto="Galatian" culture="Egyptian" newname="95346"></effect>
			<effect type="SetName" proto="Anusiya" culture="Egyptian" newname="95347"></effect>
			<effect type="SetName" proto="Palaceguard" culture="Egyptian" newname="95348"></effect>
		</effects>
	</tech>
	<tech name="Champion Ptolemaic Barracks" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93147</displaynameid>
		<cost resourcetype="Food">400.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>UNOBTAINABLE</status>
		<icon>improvement champion infantry icon</icon>
		<rollovertextid>93148</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<culture>
				<culturename>Egyptian</culturename>
			</culture>
			<techstatus status="Active">Heavy Ptolemaic Barracks</techstatus>
			<specificage>Mythic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Armored Spearman</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Armored Spearman</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Pikeman E</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Pikeman E</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Baskilon</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Baskilon</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Keopeshman</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Keopeshman</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">palaceguard</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">palaceguard</target>
			</effect>
			<effect amount="1.20" relativity="BasePercent" subtype="Hitpoints" type="Data">
				<target type="ProtoUnit">Berserker E</target>
			</effect>
			<effect action="HandAttack" amount="1.10" damagetype="Hack" relativity="BasePercent" subtype="Damage" type="Data">
				<target type="ProtoUnit">Berserker E</target>
			</effect>
			<effect culture="Egyptian" newname="95382" proto="Baskilon" type="SetName"/>
			<effect type="SetName" proto="Berserker E" culture="Egyptian" newname="91151"></effect>
			<effect type="SetName" proto="Pikeman E" culture="Egyptian" newname="95372"></effect>
			<effect type="SetName" proto="Armored Spearman" culture="Egyptian" newname="95373"></effect>
			<effect type="SetName" proto="Keopeshman" culture="Egyptian" newname="95374"></effect>
			<effect type="SetName" proto="Galatian" culture="Egyptian" newname="95375"></effect>
			<effect type="SetName" proto="Anusiya" culture="Egyptian" newname="95376"></effect>
			<effect type="SetName" proto="Palaceguard" culture="Egyptian" newname="95377"></effect>
		</effects>
	</tech>
	<tech name="Medium Academy C" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97128</displaynameid>
		<status>OBTAINABLE</status>
		<icon>improvement medium infantry icon</icon>
		<rollovertextid>97131</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<specificage>Heroic Age</specificage>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Zhenmadao</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Zhenmadao</target>
			</effect>
			<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Pikeman C</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Pikeman C</target>
			</effect>
			<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Daoman</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Daoman</target>
			</effect>
			<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Forbidden Guard</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Forbidden Guard</target>
			</effect>
			<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Iron Troop</target>
			</effect>
			<effect type="Data" action="RangedAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Iron Troop</target>
			</effect>
		</effects>
	</tech>
	<tech name="Heavy Academy C" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97129</displaynameid>
		<cost resourcetype="Food">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement heavy infantry icon</icon>
		<rollovertextid>97131</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
			<techstatus status="Active">Medium Academy C</techstatus>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Zhenmadao</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Zhenmadao</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Pikeman C</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Pikeman C</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Daoman</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Daoman</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Forbidden Guard</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Forbidden Guard</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Iron Troop</target>
			</effect>
			<effect type="Data" action="RangedAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Iron Troop</target>
			</effect>
			<effect type="SetName" proto="Pikeman C" culture="none" newname="97155"></effect>
			<effect type="SetName" proto="Zhenmadao" culture="none" newname="97156"></effect>
			<effect type="SetName" proto="Forbidden Guard" culture="none" newname="97157"></effect>
		</effects>
	</tech>
	<tech name="Champion Academy C" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97130</displaynameid>
		<cost resourcetype="Food">500.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement champion infantry icon</icon>
		<rollovertextid>97131</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Heavy Academy C</techstatus>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Zhenmadao</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Zhenmadao</target>
			</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Pikeman C</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Pikeman C</target>
			</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Daoman</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Daoman</target>
			</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Forbidden Guard</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Pierce" relativity="BasePercent">
				<target type="ProtoUnit">Forbidden Guard</target>
			</effect>
			<effect type="SetName" proto="Pikeman C" culture="none" newname="97205"></effect>
			<effect type="SetName" proto="Zhenmadao" culture="none" newname="97206"></effect>
			<effect type="SetName" proto="Forbidden Guard" culture="none" newname="97207"></effect>
		</effects>
	</tech>
	<tech name="Heavy Castle2" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97132</displaynameid>
		<cost resourcetype="Food">400.0000</cost>
		<cost resourcetype="Gold">400.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement heavy infantry icon</icon>
		<rollovertextid>97134</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Myth Hunter</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Myth Hunter</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Meteor Hammer</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Meteor Hammer</target>
			</effect>
			<effect type="Data" amount="1.15" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Akimbo Warrior</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Akimbo Warrior</target>
			</effect>
			<effect type="SetName" proto="Akimbo Warrior" culture="none" newname="97150"></effect>
			<effect type="SetName" proto="Meteor Hammer" culture="none" newname="97151"></effect>
			<effect type="SetName" proto="Flail Infantry" culture="none" newname="97152"></effect>
			<effect type="SetName" proto="Myth Hunter" culture="none" newname="97153"></effect>
		</effects>
	</tech>
	<tech name="Champion Castle2" type="Normal">
		<dbid>x</dbid>
		<displaynameid>97133</displaynameid>
		<cost resourcetype="Food">500.0000</cost>
		<cost resourcetype="Gold">500.0000</cost>
		<researchpoints>50.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement champion infantry icon</icon>
		<rollovertextid>97134</rollovertextid>
		<buttonpos row="2" column="2"></buttonpos>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Heavy Castle2</techstatus>
			<culture>
				<culturename>Chinese</culturename>
			</culture>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Myth Hunter</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Myth Hunter</target>
			</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Meteor Hammer</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Meteor Hammer</target>
			</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Flail Infantry</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Flail Infantry</target>
			</effect>
			<effect type="Data" amount="1.20" subtype="Hitpoints" relativity="BasePercent">
				<target type="ProtoUnit">Akimbo Warrior</target>
			</effect>
			<effect type="Data" action="HandAttack" amount="1.10" subtype="Damage" damagetype="Hack" relativity="BasePercent">
				<target type="ProtoUnit">Akimbo Warrior</target>
			</effect>
			<effect type="SetName" proto="Akimbo Warrior" culture="none" newname="97200"></effect>
			<effect type="SetName" proto="Meteor Hammer" culture="none" newname="97201"></effect>
			<effect type="SetName" proto="Flail Infantry" culture="none" newname="97202"></effect>
			<effect type="SetName" proto="Myth Hunter" culture="none" newname="97203"></effect>
		</effects>
	</tech>
	<tech name="Drouges" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92996</displaynameid>
		<cost resourcetype="Food">200.0000</cost>
		<cost resourcetype="Wood">300.0000</cost>
		<researchpoints>20.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement drogues icon</icon>
		<rollovertextid>92998</rollovertextid>
		<prereqs>
			<specificage>Heroic Age</specificage>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect action="Gather" amount="1.40" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Gold">
				<target type="ProtoUnit">UtilityShip</target>
			</effect>
		</effects>
	</tech>
	<tech name="Harpoons" type="Normal">
		<dbid>x</dbid>
		<displaynameid>92997</displaynameid>
		<cost resourcetype="Food">300.0000</cost>
		<cost resourcetype="Wood">500.0000</cost>
		<researchpoints>30.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>Improvement Harpoons icon</icon>
		<rollovertextid>92998</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
                        <techstatus status="Active">Drouges</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11503</effect>
			<effect action="Gather" amount="1.50" relativity="BasePercent" subtype="WorkRate" type="Data" unittype="Gold">
				<target type="ProtoUnit">UtilityShip</target>
			</effect>
		</effects>
	</tech>
	<tech name="Hiding Space" type="Normal">
		<dbid>70</dbid>
		<displaynameid>91881</displaynameid>
		<researchpoints>0.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement tower garrison icon</icon>
		<rollovertextid>91882</rollovertextid>
		<buttonpos column="0" row="2"/>
		<effects>
			<effect type="TextOutput">11287</effect>
			<effect amount="2.00" relativity="BasePercent" subtype="MaximumContained" type="Data">
				<target type="ProtoUnit">Building</target>
			</effect>
		</effects>
	</tech>
	<tech name="Bombard Cannon" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93087</displaynameid>
		<cost resourcetype="Wood">600.0000</cost>
		<cost resourcetype="Gold">600.0000</cost>
		<researchpoints>60.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement bombard cannon icon</icon>
		<rollovertextid>93088</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
			<techstatus status="Active">Alchemy</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">18832</effect>
			<effect amount="1.00" relativity="Absolute" subtype="Enable" type="Data">
				<target type="ProtoUnit">Cannon</target>
			</effect>
		</effects>
	</tech>
	<tech name="Musket" type="Normal">
		<dbid>x</dbid>
		<displaynameid>93089</displaynameid>
		<cost resourcetype="Wood">300.0000</cost>
		<cost resourcetype="Gold">300.0000</cost>
		<researchpoints>60.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement musket icon</icon>
		<rollovertextid>93090</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<culture>
				<culturename>Atlantean</culturename>
			</culture>
			<techstatus status="Active">Alchemy</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">18832</effect>
			<effect amount="1.00" relativity="Absolute" subtype="Enable" type="Data">
				<target type="ProtoUnit">Rifleman</target>
			</effect>
		</effects>
	</tech>
	<tech name="Matchlock" type="Normal">
		<dbid>123</dbid>
		<displaynameid>91795</displaynameid>
		<cost resourcetype="Wood">400.0000</cost>
		<cost resourcetype="Gold">500.0000</cost>
		<researchpoints>40.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement matchlock icon</icon>
		<rollovertextid>91796</rollovertextid>
		<prereqs>
			<specificage>Mythic Age</specificage>
			<techstatus status="Active">Musket</techstatus>
			<techstatus status="Active">Bombard Cannon</techstatus>
		</prereqs>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">Cannon</target>
			</effect>
			<effect action="RangedAttack" amount="50.00" relativity="Assign" subtype="TrackRating" type="Data">
				<target type="ProtoUnit">Cannon</target>
			</effect>
			<effect amount="3.00" relativity="Absolute" subtype="LOS" type="Data">
				<target type="ProtoUnit">Cannon</target>
			</effect>
                        <effect action="RangedAttack" amount="1.00" relativity="Assign" subtype="Accuracy" type="Data">
				<target type="ProtoUnit">Cannon</target>
			</effect>
			<effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">Rifleman</target>
			</effect>
			<effect action="RangedAttack" amount="50.00" relativity="Assign" subtype="TrackRating" type="Data">
				<target type="ProtoUnit">Rifleman</target>
			</effect>
			<effect amount="3.00" relativity="Absolute" subtype="LOS" type="Data">
				<target type="ProtoUnit">Rifleman</target>
			</effect>
                        <effect action="RangedAttack" amount="1.00" relativity="Assign" subtype="Accuracy" type="Data">
				<target type="ProtoUnit">Rifleman</target>
			</effect>
		</effects>
	</tech>
	<tech name="Wilderness Training" type="Normal">
		<dbid>x</dbid>
		<displaynameid>95730</displaynameid>
		<cost resourcetype="Wood">50.0000</cost>
		<researchpoints>5.0000</researchpoints>
		<status>OBTAINABLE</status>
		<icon>improvement wildernesstraining icon</icon>
		<rollovertextid>95731</rollovertextid>
		<buttonpos column="1" row="1"/>
		<effects>
			<effect type="TextOutput">11257</effect>
			<effect type="Data" action="HandAttack" amount="4.00" subtype="Damage" damagetype="Hack" relativity="Absolute">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect type="Data" action="RangedAttack" amount="2.00" subtype="Damage" damagetype="Pierce" relativity="Absolute">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect action="HandAttack" amount="0.2" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
                        <effect action="RangedAttack" amount="1.00" relativity="Assign" subtype="Accuracy" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect action="RangedAttack" amount="2.00" relativity="Absolute" subtype="MaximumRange" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
			<effect amount="4.00" relativity="Absolute" subtype="LOS" type="Data">
				<target type="ProtoUnit">AbstractVillager</target>
			</effect>
		</effects>
	</tech>